﻿#pragma once
#include"Camera.h"
class OrthoCamera :public Camera {
public:
	OrthoCamera(float L,float R,float B,float T,float N,float F);
	~OrthoCamera();
	glm::mat4 getProjectMatrix()override;
	void  scale(float deltaScale)override;
private:
	float mLeft = 0.0f;
	float mRight;
	float mBottom;
	float mTop;
	float mNear;
	float mFar;
	float mScale = { 0.0 };
};